Jedi academy mods steam
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You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls.
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If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod.
#Jedi academy mods steam code#
It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the.
#Jedi academy mods steam mod#
You can launch the mod with "Jedi Academy: Enhanced" or ja_ depending on your OS. If you're on Windows, put ja_, rdcustomsp-vanilla_x86.dll, SDL2.dll and rdsp-rendsaurus_x86.dll alongside your regular Jedi Academy base folder.įor either OS, put the "jaenhanced" folder alongside your base folder. If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle. If you've installed an earlier version (from when this was just called SP Customisation Mod), it'd probably best to uninstall the old version. NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: Microsoft.ls.aspx?id=5555 It also uses Open Jedi Project code for TrueView. It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Part of the Jedi Knight: Enhanced project